I'm a 3d generalist with over 12 years of professional experience in post-production, the gaming industry and in the creation of zoos & theme parks. I'm always open to discuss upcoming projects with a good cup of coffee, just drop me a line at ************ or visit me at the WG-Plein in the heart of Amsterdam !


Project examples :
Cinematic animator - Horizon Zero Dawn / The Frozen Wilds DLC- Guerrilla Games
Waterfall sim/render for a 8x8 TV grid on IFA Berlin / Vestel - Houdini / Python
Cinematic animator - Horizon Zero Dawn - Guerrilla Games. (Gouden Kalf winner 2017)
Outpost - Book rig
Wildlands Emmen Zoo - Rockwork & dinosaur mural
Hans Boodt Mannequins - Procedural pipeline for life-size 3D printing , rigtools, promos( Houdini sims, charachter animation)
Wanda City Hefei themepark - Building sculpts (dragon tower, tree kiosk, large tree restaurant hill)
Wieckse Witte summer commercials - Fluid FX, camera tracking
Zeker Me - 3d Character model, rig & animations for web

Tools of choice : Houdini, Maya, Zbrush, Fusion, Photoshop, Smedge, PFTrack, Artec Studio, Motionbuilder, Mental Ray, Mantra
Script languages : Python (General/Maya/Houdini), MEL, VEX
Also used in production : After Effects, 3D Max, Perforce, Boujou, Mocha, Vray, Nuke, Royal Render
Game-Engines : Unity, Unreal, Blue Engine, Gmotor 2, Guerrilla Games In-House
Developed for : PS4, PC, Android, Xbox360, PS3

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