Over deze freelancer
Need a UI/UX designer who can do more than just draw screens? I can help you take a game feature from idea to implementation — UX, UI, documentation and testing included.
I’m a Game UI/UX Designer with 7+ years of experience in mobile game development, working on games across different genres and stages of production.
I can help with the full design process: UX flows, wireframes, prototypes, UI design, design systems and final screens. I can also structure documentation, write clear specifications for developers and other specialists, test implemented features and identify usability issues before they reach players.
I’m particularly good at connecting the different parts of a feature — understanding what the player needs, translating it into a clear UX, and making sure the final implementation actually works as intended.
I work closely with developers, game designers, artists and other team members, and I’m comfortable taking ownership of a feature rather than only delivering individual screens.
Based in Den Helder, Netherlands. I primarily work in English. My Dutch is currently B1 and I’m actively improving it.
Opleiding
Werk & Ervaring
Project: Hollywood Hustle: A Prop Collector Simulator — upcoming PC simulation game for Steam Designed the game’s user interface from scratch, establishing a consistent visual direction and reusable interface patterns for a new PC title. • Created high-fidelity UI layouts and interface assets for the game, maintaining visual consistency across player-facing screens. Designed 50+ screens and 100+ reusable UI components for a demo version of the game. • Collaborated with the startup team to translate game requirements into clear, intuitive, and implementation-ready UI designs
Project: Day R — live mobile survival game • Conducted UX analysis of legacy interfaces, identified usability issues, and translated findings into a structured redesign strategy for a live mobile product. • Modernized legacy UI and UX to align with current usability standards, player needs, and LiveOps requirements. • Reviewed implemented features before release, identified UX issues and implementation inconsistencies, and partnered with developers to improve product quality. • Collaborated with developers, designers, and stakeholders to validate design decisions and support smooth feature delivery
Project: Motorcity — open-world mobile game • Translated game design requirements into structured UX flows and intuitive UI solutions for complex gameplay scenarios. • Built interactive Figma prototypes to evaluate user flows and support implementation. • Contributed to gameplay and UX concept development by proposing practical interface solutions. • Validated implemented features, created and tracked Jira tasks, and maintained design documentation in Confluence. • Coordinated with cross-functional teams throughout feature development to support timely delivery and consistent UI/UX quality
Project: Little Reaper — mobile beat ’em up game. Translated game design concepts into structured UX flows, created unified UI guidelines, and optimized user flows for LiveOps events to reduce player friction.
Project: Tacticool — mobile deathmatch game. Created high-quality icons and UI elements, established and maintained scalable UI kits, and tested features before release to ensure visual consistency.
Projects: Water Time, Pills Time, 2048 Cats, Burn Out, and Zooscape. Delivered end-to-end UI/UX design across 5 mobile products, created wireframes, and supported implementation in Unity and Figma
Certificeringen
Portfolio
Reviews
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Locatie Den Helder
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Categorie Design & CreativeDesign & Creative
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Geverifieerd ongeverifieerd
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Lid Sinds 15-09-2026