Gregory
I'm a Unity developer focused on building solid systems and gameplay flows. I've been working with Unity and C# for several years, creating things like combat systems, AI behavior, UI flows, and general game architecture. I'm comfortable jumping into existing projects, figuring out how everything fits together, and either improving what's there or building new systems from scratch. Most of the work I do involves: Designing and building gameplay systems Creating clean, scalable code that's easy to work with Setting up flows between systems (UI, combat, progression, etc.) Prototyping ideas quickly to test gameplay Taking features from rough concept to fully working implementation I enjoy taking something that's just an idea and turning it into something playable and structured. Whether it's a small prototype or a more complete system, I focus on making sure it works well and makes sense long-term. Happy to jump into ongoing projects or start something new from scratch. If you've got an idea or a system you want built, feel free to reach out.