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Alex

3D Artist
nog geen reviews Den Haag

Over deze freelancer

Hi, I'm Alex, a 3D Artist specializing in game-ready assets, vehicles, and architectural visualization.

I focus on creating high quality 3D models and visuals that are both visually strong and technically ready for production, whether for real-time engines, presentation visuals, marketing, or simulations. With experience across studios and freelance projects,

I offer:

  • Game ready asset creation Clean topology, optimized UVs, PBR textures, and LODs ready for Unity, Unreal, and real-time pipelines.
  • Vehicle and hard surface modeling Accurate, reference based workflows that capture scale, detail, and brand identity.
  • Architectural and infrastructure visualization Strong lighting, material clarity, composition, and presentation imagery for client deliveries.
  • Real-time implementation experience Unity and Unreal asset integration, basic rigging, animations, and workflow optimization.

I primarily work in Blender and Substance Painter, with experience in 3ds Max and ZBrush. I focus on delivering assets that are visually compelling, technically efficient, and production ready. 

I am available for freelance projects and welcome inquiries about new opportunities.


Opleiding

B
2012 — 2016
BA (Hons) Fine Art Photography
The Glasgow School of Art


Werk & Ervaring

F
01-01-2025 — heden
Founder & 3D Visualization Specialist
A-frame Studio

At A-Frame Studio, I specialize in high-end 3D visualization and rendering for the architectural, industrial, and infrastructure sectors. My goal is to create compelling visuals that bring projects to life, helping clients showcase their work with clarity and impact. Expertise in: Photorealistic rendering, 3D modeling, and animation Clients: Architects, developers, engineers, and industrial firms Projects: From early concept visualizations to full marketing presentations With experience working on projects for major companies, I bring a high level of attention to detail, technical expertise, and creative problem-solving to every project. Whether crafting visuals for presentations, investor pitches, or marketing campaigns, my focus is on delivering premium-quality imagery that communicates ideas effectively. If you're looking for high-quality visual storytelling for your project, feel free to connect!

F
01-01-2018 — heden
Freelance 3D Artist
Freelance

Delivered high-quality 3D models and textures for clients across games, infrastructure, and visualisation sectors Created game-ready assets with a focus on clean topology, efficient UVs, and strong form Worked with independent developers and design studios on short-term projects and prototyping needs Comfortable adapting to different pipelines, including Blender-based and Unreal workflows Regularly brought in for problem-solving roles updating existing assets, preparing models for engine integration, and adding detail or polish where needed

V
01-03-2023 — 01-06-2024
Vehicle Artist
Dovetail Games

Updated and retextured the BR193 Vectron, including adding new model details, decals, and remodeling parts of the cab while maintaining existing UV layouts. Integrated the ScotRail Class 380, completing decal creation (exterior, interior, cab), final export, animation setup, snow masks, emissives, and dynamic numbering for engine-ready delivery. Modeled and textured the FlixTrain Bmmz, Bmmbz, and Bmmdz coaches, producing high-fidelity assets for use in-game. Conversion of the DB BR 143 Locomotive to the DB BR 114 Locomotive. Cab/Exterior modeling. New textures, and engine setup. Interior modeling and texturing for the Metrolink bombardier bi level coaches. Ensured consistency across pipelines while enhancing asset quality and realism for Train Sim World 4/5.

3
01-02-2022 — 01-10-2023
3D Artist
Z_chtb_r

At Zichtbaar, I worked on a range of 3D visualisation projects within the Dutch tender industry, producing high-quality visuals based on real-world data. This involved working from CAD drawings, maps, and technical documentation to create accurate and clear representations for large-scale infrastructure and construction proposals. The role required a high level of adaptability, often working to tight deadlines and responding to ongoing design changes. I developed a strong understanding of balancing visual quality with clarity and efficiency, ensuring that each asset supported the overall communication of the project. I also worked closely with stakeholders, making sure that the final output aligned with both technical requirements and client expectations.


Certificeringen

B
2016
BA (Hons) Fine Art


Portfolio

Professional 3D Visuals for Presentations & Marketing
Game-Ready 3D Assets Vehicles, Props & Environments
Architectural Visualization 3D Renders

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€ 50 / uur
  • Locatie Den Haag
  • Categorie Design & Creative
    Techniek & Engineering
  • Geverifieerd Email, Telefoon
  • Lid Sinds 16-03-2026