Alex
Hi, I'm Alex, a 3D Artist specializing in game-ready assets, vehicles, and architectural visualization. I focus on creating high quality 3D models and visuals that are both visually strong and technically ready for production, whether for real-time engines, presentation visuals, marketing, or simulations. With experience across studios and freelance projects, I offer: Game ready asset creation Clean topology, optimized UVs, PBR textures, and LODs ready for Unity, Unreal, and real-time pipelines. Vehicle and hard surface modeling Accurate, reference based workflows that capture scale, detail, and brand identity. Architectural and infrastructure visualization Strong lighting, material clarity, composition, and presentation imagery for client deliveries. Real-time implementation experience Unity and Unreal asset integration, basic rigging, animations, and workflow optimization. I primarily work in Blender and Substance Painter, with experience in 3ds Max and ZBrush. I focus on delivering assets that are visually compelling, technically efficient, and production ready. I am available for freelance projects and welcome inquiries about new opportunities.
Osled
My portfolio: Osled.coResults-driven Unity Developer virtual reality and augmented reality & Engineer with a strong background in Unity development AR VR, and IT infrastructure. Passionate about creating innovative digital solutions, solving complex technical challenges, and working within Agile/SCRUM environments. Strong collaboration and problem-solving skills with a proven track record in software development and IT operations.
Menno
Hallo, mijn naam is Menno Bil. Ik ben gespecialiseerd in het werken aan zeer technische, real-time applicaties. Denk hierbij aan het designen of optimaliseren van grafische applicaties zoals (serious) games, maar ook aan simulaties. Bent u benieuwd naar meer informatie over mij of mijn vorige ervaringen, of misschien zelfs wat ik voor u kan betekenen, stuur mij dan zeker een bericht!