Nastaran
I’m Nastaran, an illustrator working in handcrafted mixed media. Using collage as a foundation, I layer watercolor, colored pencil, gouache, and acrylic to create vivid, texture-driven images where material and mood shape the narrative.
Mariia
Skilled and passionate 3D props artist specializing in creating high-quality models, textures, and renders for AAA games and digital media. Proficient in low-poly and high-poly modeling using tools like Blender, Substance Painter, ZBrush, RizomUV and Marmoset Toolbag. Strong understanding of game production pipelines and asset optimization. Experienced in creating modular assets, tiling materials, and implementing props in Unreal Engine 4.5-5.5 and Unity Engine. Known for being a fast learner, highly self-motivated, and detail-oriented. Comfortable working in a collaborative environment, giving and receiving constructive feedback, and meeting deadlines under pressure. Passionate about continuous growth, creativity, and contributing to team success
Aden
I am an animator, designer and interdisciplinary artist based in Rotterdam.